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Old Aug 23, 2005, 03:00 PM // 15:00   #21
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Nerf the 105 monk build and PvE players will cook up a new build to solo stupid AI and limited skill on PvE mobs. There will always be a way to exploit dumb AI.
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Old Aug 23, 2005, 03:06 PM // 15:06   #22
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wow...I am so glad you have appointed yourself High Preistess of Gameing. Gee...I think Eles are Un-balenced because of their super high energy stores.....Lets Nerf them so they are not SO powerful. Rangers get way too man interupts.....Lets nerf them as well. Lets just nerf everything so that everyone just plays W/M's shall we? We all know they are un-powerful and all that.


You play the GAME your way....I'll play mine the way I see fit. I dont give 2 hoots how you play, why should you give a crap how I play?

And for your info, because you are woefully un-informed, a 105 build can solo 3 places....thats it. The starting room, the smite area and the village. Thats all. So it's not "Soloing the UW"...its soloing a small part of it.

You want to know why I made a solo monk for the UW?....not for untold riches...not for Ecto....I made it for skill points. Thats it....nothing more...nothing less. The items I get down there (90% of which are junk.....non max whites and blues) I leave on the floor or if I keep something....it goes to a guildie. In over 10 weeks of soloing down there.....3 ectos....thats all.

So miss high and mighty.....how exactly does that in anyway effect your game or your enjoyment of it?
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Old Aug 23, 2005, 03:06 PM // 15:06   #23
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I would think by putting up enchantment strippers to areas that did not have them before, will generally "break" all monk/X/monk builds.

I do think the eziest way they could "nerf" the build would be for to alter/change the effects of the prot bond or even just take out the skill completely, I only hope if it did happen that they at least add a new/diff one.

/meh
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Old Aug 23, 2005, 03:07 PM // 15:07   #24
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Whilst playing normally, I've been rather annoyed with the slapdash measures that were put in previously to foil farmers. Namely sticking Chilblains on various creatures and/or peppering a map with mesmers/rockshot devourers/etc.

It added nothing to my game and in fact, made it a lot more boring and tedious dealing with yet another bunch of stupid rockshots who had no business being on the map in the first place. Spoils the whole thematic feel of a map for me.

So, if Protective Bond were adjusted to reflect % based on max health and not health after the application of -health items/runes, I'd be a lot happier than if Anet simply did more slapdash spawn additions.
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Old Aug 23, 2005, 03:09 PM // 15:09   #25
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If they nerf it I'll keep playing like most people who use 105/55s will. I will have a lower opinion of A.net for giving in to rumour-mongering and the OMGWTFBBQ!11one1one! types however.

I really don't see what the fuss is about to be honest since it's easier to use a trapper group in UW and only marginally less profitable since you can actually clear the UW that way rather than be able to do only a few areas and 2-4 man smite runs are probably more profitable than taking forever to solo it. And there are plenty of high level areas that can be soloed with other classes it just happens that the first few areas of UW are the possible for monks.

I also find it amusing how the prospect of monk farmers making slightly more platinum per hour than other farmers provided they're willing to sell their ecto causes some people to get so worked up but the price reset that allowed people to make effectively 10's of millions of gold in half an hour passes by without a comment from most people.

Quote:
Originally Posted by LifeInfusion
Innovation causes change. Having the same build being used by 60%-90% of mo/w is pretty sad.
Actually it's more like 5+ different builds that all have a common skill not a single build. Most people take the basic skills Bonetti's, Prot. Bond and Balthazars Spirit and then swap the rest around until they find a combination they like.
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Old Aug 23, 2005, 03:09 PM // 15:09   #26
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Quote:
Originally Posted by iza
...the economy....
actually the prices will come down. d yo know the concept of supply and demand?

let me giveyo ua little lesson. the more of a product there is the lower the prices go. (that means when the monks flood the market with ecto the prices should coem down)

hope that helps :P
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Old Aug 23, 2005, 03:13 PM // 15:13   #27
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Quote:
Originally Posted by Starsky-sama
I would think by putting up enchantment strippers to areas that did not have them before, will generally "break" all monk/X/monk builds.

I do think the eziest way they could "nerf" the build would be for to alter/change the effects of the prot bond or even just take out the skill completely, I only hope if it did happen that they at least add a new/diff one.

/meh
I think PvE balance is pretty fine the way it is now. There are improvements that could be made, yes, but I don't think that nerfing every build that has an edge over another in the solo game is the way to fix things.

I'd go for random spawns, not mesmer mobs in every zone. With such a large game world and so many different skills at a player's disposal it's virtually impossible to assure that there will not a build that can solo a given part of the game.

Adding mesmers to every mob would be annoying too. =( I got my RoF powerspiked 4 times in a row in ring of fire the other night. =( Just add random spawns in the expansion.
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Old Aug 23, 2005, 03:16 PM // 15:16   #28
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Honestly no one gives it up to the guy who thought this build up.

It is pure genius and good planning. I have come up with some very innovative builds myself (I only share with guildies).

Not sure I've come up with one quite this clever tho
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Old Aug 23, 2005, 03:17 PM // 15:17   #29
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I dont think i would stop playing completely, but if they nerfed the monk build I definatly wouldnt play as much. After 3 characters that have all finished the game things get a little boring. I absolutly hate doing missions, they are so tedious and boring to me now. I admit they were great the first time and maybe the second time but after that they are more of a pain then anything. Ive explored almost the whole world, have some of the best items in game, the best armor...And yes now i have a 4th character that is a 105/55 Mo/W....so what? Am I hurting anyones game? Am I ruining your gaming experiance? I play solo or go have fun with my guild members. I cant stand random groups anymore because of....well anyone thats joined a random group knows why.

So why does everyone hate the 105 monk? Is it because you cant solo with your character? If they nerf the monk build there wil just be another build that comes out and everyone will do that one. I almost have a N/Mo build that can solo and with a little tweaking and working on it it could possibly be stronger then the Mo/w build.
If you think about it the 105 build is actually helping the economy...if it werent for all the 105'rs farming ecto/shards and other items the prices on those items would skyrocket.

Ill probably get flamed but its a game, A-net has forced us to farm and now when something really works the first thing people want to do it kill it. I understand that there are probably alot of stupid 105 monks out there that ruin things for people, running into large mobs without being able to handle them, etc. But thats not what all of us are here for. Im here for fun, and after beating the game 3 times, farming 50 minotour at a time is fun for me...at least for a little while.

just my $.02
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Old Aug 23, 2005, 03:21 PM // 15:21   #30
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/meh

im a mo/w, but i dont solo, not even a little bit (unless you consider chest runs soloing)

i do not care if they nerf the build.
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Old Aug 23, 2005, 03:22 PM // 15:22   #31
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best solution, make it just like tombs,

you need 8 players to enter. simple as that.

promotes team play and stops the solo uw all 2gether.

but, really, it doesnt matter what they do about the 105/55 buidls.

i dont use either. i pvp for fun and use faction to obtain what i need.
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Old Aug 23, 2005, 03:24 PM // 15:24   #32
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I'm getting the impression that people are using the 105/55 build in missions....why would anyone do that? the 105/55 build is completely useless against anything that doesn't do melee dmg. During a mission you are 100% guaranteed to run into a mob that isn't doing melee damage. That's just a poor player. I run a normal droknar set of armor stacked wtih 4 minor runes and a superior vigor....I would never run my 105/55 monk through a mission...it wouldn't help anyone.
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Old Aug 23, 2005, 03:24 PM // 15:24   #33
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Quote:
Originally Posted by LathalDraugr
If they nerf it I'll keep playing like most people who use 105/55s will. I will have a lower opinion of A.net for giving in to rumour-mongering and the OMGWTFBBQ!11one1one! types however.
Same here. I only did the UW thing twice or so anyway, so why would I really care. But, yes I would take this as a sign that loud bitching and whining will actually get you somewhere, so this would maybe cause me to start a "NERF THE F-ING SPRIT SPAMMERS" thread here every other day because I hate spirit spammers just as passionately as some people here hate 105 monks. If 105 monks don't have a place in GW, so those spirit abusers don't have a right to exist, too.
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Old Aug 23, 2005, 03:25 PM // 15:25   #34
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the question is why do thay need a "solution" it hurts no one that monks do this and in fact it helps the economy by keeping the price of ectos lower than they would be otherwise if there weren't so much on the market.

stop crying nerf all the time people.
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Old Aug 23, 2005, 03:28 PM // 15:28   #35
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the easiest way to stop the monks; put flesh golems down there ffs, lingering curse = Gg
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Old Aug 23, 2005, 03:30 PM // 15:30   #36
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Quote:
Originally Posted by GraFFix
I dont think i would stop playing completely, but if they nerfed the monk build I definatly wouldnt play as much. After 3 characters that have all finished the game things get a little boring. I absolutly hate doing missions, they are so tedious and boring to me now. I admit they were great the first time and maybe the second time but after that they are more of a pain then anything. Ive explored almost the whole world, have some of the best items in game, the best armor...And yes now i have a 4th character that is a 105/55 Mo/W....so what? Am I hurting anyones game? Am I ruining your gaming experiance? I play solo or go have fun with my guild members. I cant stand random groups anymore because of....well anyone thats joined a random group knows why.

So why does everyone hate the 105 monk? Is it because you cant solo with your character? If they nerf the monk build there wil just be another build that comes out and everyone will do that one. I almost have a N/Mo build that can solo and with a little tweaking and working on it it could possibly be stronger then the Mo/w build.
If you think about it the 105 build is actually helping the economy...if it werent for all the 105'rs farming ecto/shards and other items the prices on those items would skyrocket.

Ill probably get flamed but its a game, A-net has forced us to farm and now when something really works the first thing people want to do it kill it. I understand that there are probably alot of stupid 105 monks out there that ruin things for people, running into large mobs without being able to handle them, etc. But thats not what all of us are here for. Im here for fun, and after beating the game 3 times, farming 50 minotour at a time is fun for me...at least for a little while.

just my $.02
Good post, and certinly not worth a flaming.

like I said previously, if there are 105 monks who are happy to solo UW, that's fine. It's just not for me. There are people who are jealous of 105's purely for the reason that they can solo UW where other characters can't. THAT'S where the animosity comes from.

I don't know about the comment about monks helping the economy, it's possible, but on the grass roots level, it is basically that monks farming for Ectos have the greatest opportunity for making money (in 2nd place, W/Mo Droknar runners). Like I said, things like this don't bother me, but it should be more a balance issue. After all, Anet have said that each class has an equal advantage over the others and each of the 6 classes have their strengths and weaknesses and part of me still believes that rather than nerf the 105 build completely, Anet should just make it more challenging before the ToA gets flooded by nothing but 105 monks with cookie cutter builds.
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Old Aug 23, 2005, 03:31 PM // 15:31   #37
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and Anets statements of "We are not against farming" will be shown for a Lie, but hey....you dont care do you? Thats ok, some of us are vendictive enough to find something in your builds that we can bitch and moan about and get that nerfed.....its a slippery slope and once it gets going.....where does it end?

How about you play your way and keep your nose out of others business
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Old Aug 23, 2005, 03:31 PM // 15:31   #38
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Quote:
Originally Posted by GraFFix
If you think about it the 105 build is actually helping the economy...if it werent for all the 105'rs farming ecto/shards and other items the prices on those items would skyrocket.

Ill probably get flamed...
I agree with your point of view on the rest of your post to a certain point, but this is the piece that I think needs to be clarified...

The 105 build is continuing to ruin the economy. Yes, what you say is true about ecto and shards...they actually LOWER the price of those items.

However, these builds are making prices for the best equipment and upgrades absolutely skyrocket. The problem is the absolute influx of cash that the 105 monks have injected into the economy.

In other words, when the monks produce a ton of ecto and shards and other gold max damage weapons, they are able to generate a ton of cash from their sales. Because they are able to obtain a ton of cash, they can absolutely overbid on items that are available to the general public to secure for their other characters. For example, a couple of months ago a +30 sword pommel of fortitude went for about 30 platinum. Now, because the 105 monks generally have some other warrior character in their stable, they can go out and completely overbid on the same pommel for 150+ platinum, because, in relative terms, the cash is meaningless to them because of the constant inflow from the UW. As a result, they wind up setting the exorbitantly high prices in GW, because the sellers always know that they can find a 105 monk that will pay them 4-5 times the normal price of an item.

THAT is why I expect the 105 build will be nerfed somewhat...to bring a little more balance to the cash-rich hyper-inflationary economy that exists in the game today.
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Old Aug 23, 2005, 03:32 PM // 15:32   #39
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Nobody really cried for a nerf here, at least not loudly. The most avid proponent of nerf was just kind of blah about it.

The original poster was calling for not nerfing or he'd quit. I don't much care either way. If they nerf it I won't quit, if they don't nerf it I won't care.

edit: dang jet posted a pro-nerf post while I was typing, I take back what I said.
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Old Aug 23, 2005, 03:34 PM // 15:34   #40
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As long as they don't break something else in the process. Or worse, make the skills in the 105/55 builds useless.

~Firax
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